Consensual RP

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Consensual roleplay is what happens on a cooperative MUSH where people respect each other's characters. It's a way of roleplaying, or maybe a better description would be an ethic of roleplaying. It essentially goes something like this:

Igen Notes: I think it's important to stress here how absolutely Igen Weyr has bought into the idea of consensual roleplay for all its members. I think it's because there's a definite focus on intimate roleplay... the kind where a character can change minutely from a cool, detatched character to a slightly more interested in people character and people will notice and go with it. That kind of investment in the inner workings of a character requires that people care very much what happens to their characters. And when they do, they tend to -- no exaggeration -- explode if something is imposed on them. Even when they would have consented if they'd been asked first.

I've noticed that there is a particular tension when people are coming from areas where there's a slightly different expectation that the people 'higher up' in authority will go out of their way constantly to visibly include people in their scenes... even when it doesn't make logical sense. At Igen this happens to a certain extent, particularly for very new people, but once they've been around a few weeks they're pretty well expected to involve themselves if they so desire without people fighting to include them.

I visualize this as the difference between 'grabbing' people and providing 'hooks.' I try, myself, to leave as much room as possible for someone to get into a scene... a look, a question, a physical motion like turning to see the person. This is a hook that they can grab onto. But I don't often try to force other characters to react to mine by pulling them forcefully into roleplay. I figure if they want to join in, they can, but I shouldn't assume that just 'cause I'm the Weyrwoman they want to.

It's funny to me, because the usual cry about this is that there's 'snobbiness.' I myself see it as quite the reverse. We don't assume that people need coddling and prodding to join in. I'd be lying if I said that I wasn't aware of it being a problem in some people's eyes, but I still prefer to lay down as a fundamental assumption that if people want to join in, they will. I don't want roleplaying to centre around any one person, or any one group of people. No one needs me to figure out what their character should do. :)

 

Text © 1997, Jennifer Gruden

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